#pragma strict

var peachCount : int; //holds count of peaches broken

function Start () {

peachCount = 0; //initialize peachCount
}


function Update () {

//update text mesh with peachCount
GetComponent(TextMesh).text = peachCount.ToString();

}

function Increase () {

	peachCount = peachCount + 1;
}

function Decrease () {

	peachCount = peachCount - 1;
}